![]() Fixed Hale disappearing when the game tries (and fails) to gib him.(Hopefully) Fixed some players being unable to punch as Hale ("A-posing").(Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich.Fixed Festive Eyelander not gaining heads on-hit.Fixed bugs related to Your Eternal Reward's on-backstab disguise.Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round.Hale's attacks now pierce through damage absorption of the Wrangler shield.The Diamondback now gains 2 guaranteed crits upon backstab.Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions.Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut.The script no longer forces mp_winlimit and mp_maxrounds to 0.Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish.Fixed a case where the payload cart could get stuck at the base of the elevator.Fixed projectile collision bug around the payload elevator track.Increased Red respawn wave time on D from 8 to 9.Some extra block bullets around B floor.Small safety improvement to Blu flank balcony to B.Improved clipping around B -> C building.Removed some more ceiling light collisions.Fixed missing glass from bullet blocked windows.Various player and projectile collision fixes.Reduced Blu respawn wave time on C from 3 to 2.Increased Red respawn wave time on C from 8 to 9.Increased Blu respawn wave time on A from 3 to 4.Increased max round timer length from 6 to 8 minutes.Reduced initial round timer from 6 to 5 minutes.Fixed teleporter particle effects (community fix from 'Jakub' (ficool2)).Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2)).Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)).Fixed game mode descriptions for some of the summer map stamps.Fixed custom particle overrides not being reloaded on servers without sv_pure.Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe.Fixed changing model detail setting or using r_flushlod not always taking effect.Fixed a crash when going between two sv_pure servers with maps packing custom content.Fixed a crash that can occur when using changing model detail setting or using r_flushlod.Fixed a crash that can occur related to MP3s on VSH maps.Fixed a crash that can occur when changing from VSH to another map.Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH.Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended).Machine invaders immune to pushback while leaving their spawn Boat near first Blu spawn has drifted off into the distance.Added more direction signs across the map.Fixed strange missing texture error in middle connector.Made certain areas feel less like empty spaces.Expanded the 3d skybox and made it viewable from more locations across the map.Increased saturation and slightly adjusted style of some materials.Improved lightmap scale across the map to produce nicer shadows.Removed engineer building & added smoother clipping on the raised bridge.Added cubbies across the map to improve gameplay for Engineer, Spy, etc.Lowered railing at above position near Point C for Turrets.Tweaked roof area near Point B to make it easier to counter.Altered the underneath of the balcony at the building next to Point C.Opened section of the building next to Point C for faffing and uber charging.Removed a door to upper room near first Blu spawn & connected the balconies.Widened door between 2nd Blu spawn and Point B. Removed part of the balcony at the final Point.Added new raised position at the main open inside area between Points C and D.Removed upper entrance and Point C routes in building next to Point B.Moved a building entrance near Point A to a new walkway area above.Added new upper entrance into building next to Point A (thanks Delila).Moved 1st Red spawn further away into a new room.Relocated first Blu spawn (now split into two individual spawns at random).Fixed names/descriptions for the most recent HugsTF medals.Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns.The update will be applied automatically when you restart Team Fortress 2. Team Fortress 2 Update Released JTF2 TeamĪn update to Team Fortress 2 has been released. ![]()
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